About

 
 

5-Man UWLEVENA

 

Basic rules LWL invitational

 

All players must be at the field ready to go by 8:30 am for the player orientation.

Matches start at 9 am and will continue until the last match has been played.

 

This will be 5 v 5 with four flag stations located close to the center of the field.

5-minute points

OPEN to all players

7 max per roster

8 teams MAX

 

 

POINTS

Points will be given for flags, players eliminated, and players left alive. 

Flag points are as follows:

Your Flag 10 points

Each Center Flag 20 points each (40 max)

Oponent Flag 50 points

Eliminated player 5 points per player you eliminate.

Live player 5 points per player you have left alive

Total of 150 max points per game 

 

Player Roles

SCOUT – This player is allowed to leave on the first horn blow (5 seconds before the start horn blows) (Max 1 per game) infantry gun rules apply to scout.

Sniper – This player is the only player allowed to use a pump and shoot at 300bpsMAX (Max 1 per game)

Heavy Gunner – This player is allowed to shoot in any mode with max BPS of 10.2 (Max 1 per game)

Infantry – All other players without a special role, must shot capped at 5.5BPS or use a true mechanical marker (no assisted/converted to full auto/out of the ordinary/above and beyond gear….if you have to ask then its probably not allowed!)

 

Game Play

There will be two horns to start the game. Players will be given a 10 second warning before the first horn blows. This horn releases the scout to start. The second horn will blow 5 seconds after the first horn to release the remaining 4 players to start play. You will receive a 60 second warning at the last minute of the game and then a final game over call if time runs out.

Scouts will not be permitted to enter the opponent’s side of the field until the second horn blow.

Sides will be picked by the flip of a coin right before the game begins.

 

Refs will be there to be sure we have safe and fair play.

Refs will only paint check a player if they are told where the player is and where you shot him/her, or if the ref believes a player was truly hit. They will do their best not to give a players position away.

 

Penalties

Penalties are accessed by the referees and are final once given. It is a player’s responsibility to wipe off any old hits from previous games!

Players caught playing on after being hit will be fined as such:

Major – pull you plus 2 players

50 points if it is an obvious hit (eg arm/hopper/gun)

Minor – pull you plus 1 player

25 points if it is a hit in an unobvious spot (eg pack/back)

Penalties (bodies down) will not carry over to the next point

 

Paint will be $50/case and will be a very specific color

Any NON event paint will result in the player being ejected from the event and the team playing 1 man down for the remainder of the event.....be sure your team is not using nonevent paint!! 

Paint grenades are not allowed

 

Spectators area will be available to watch matches...mask required to get to the area but can be removed once in the safe spectator area. Any spectators caught coaching or yelling out players positions will not be allow back into the spectator area or onto the field. If this is a player from another team they will not be permitted to continue play and their team will play without them.